Hi Radka, likewise! Over the years I've worked with a couple of my own C/C++ engines, starting out primarily DirectX based on Windows and ending up OpenGL/ES based for OSX/iOS. From that there were two games released, then for a third I moved to Unity 3D 3.x/4.x.
Also got to use a number of inhouse engine's when working at various places via both original title's and porting work, all of which were native C/C++ with enough Objective-C and Java JNI to get them to be cross platform for iOS and Android via the NDK.
Have also dabbled a little with Unreal and Ogre and have currently been following the development of Oryol with interest.
Roddie
-------- Original Message -------- Subject: Re: [Dotnet-sig] Self-introduction From: Radka Janekova radka.janek@redhat.com Date: Tue, October 25, 2016 6:12 pm To: rkieley@unifiedsoftworx.com Cc: dotnet-sig@lists.fedoraproject.org
Hi Roddie,
glad to see felow game programmer - I used to work on PC and mobile games (and a few ports to all the consoles as well) using an inhouse engine (C++) to begin with, later switched to Unity. What engines did you have the chance to work with?
Best regards, Radka
*Radka Janeková* *radka.janek@redhat.com radka.janek@redhat.com*
On Tue, Oct 25, 2016 at 8:38 PM, rkieley@unifiedsoftworx.com wrote:
Hi folks, good to see .NET becoming a first class citizen on linux after many years of relative success via Mono.
I'm Roddie, I've been involved in professional software development 19 years this month prior to which I did IT work for about 4 years while completing CS. In that time I've primarily worked with C/C++, C#, Objective-C, and Java with a little Ruby and Perl thrown in for good measure. Industry wise it's been pc/mobile/console game development, aerospace, maritime navigation, and the enterprise space, fulfilling roles from programmer through technical director as well as entrepreneur.
At the moment I'm at Red Hat focused on the FuseSource / A-MQ suite of middleware products. My workstation is Fedora 23 and I've been spending more and more time with PowerShell as well reintroducing myself to the pros and cons of MSBuild in the post project.json world.
Roddie
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